Maintain good relations in the squadīattles, making certain decisions, random encounters, and so on affect the scale of relationships between characters. When this scale reaches its maximum, negative or positive, a definite connection is formed between two specific characters. Positive relationships can be loving, respectful, or inseparable. Each of these statuses provides positive buffs that help in combat and randomly heal heroes. They feel better than they did before. As for negative relationships, they can reach the status of “offensive”, “stormy” and “hateful”. This leads to negative statuses and a high risk of increased stress on both sides. Positive relationships are fragile, but negative relationships are much more difficult to fix. If you see that the rate of negative relationship between two heroes is too high, it is worth lowering their stress level and looking for consumables to improve the intimacy between the heroes. This should be done in a restaurant.
Gradually, the heroes build up stress. This happens as damage is received, status effects are affected, and quarrels with companions. While health is gradually restored (along the journey, between encounters with enemies), stress persists and even tends to increase as the plot progresses. Allowing the stress bar to reach its boiling point will lead to a huge loss of health, as well as a complete breakdown in the relationship between this hero and the rest of the group. I highly recommend prioritizing abilities and consumables that help reduce stress. At least try to do this on your first playthrough.
Healing in Darkest Dungeon 2 is not such a big problem, because in this game your characters gradually, automatically, restore health points. This happens as you move in your carriage. Permanent damage such as bleeding or corruption also does not carry over to map travel. He is active exclusively during combat. Once the battle is over, the characters have no bleeding or corruption. Think of stress as an inverted level of health (which should be reduced, not increased). In many situations, this parameter is even more important than the HP stock itself.įrankincense is one of the most common items to reduce stress levels. I try to pick it up almost every time the opportunity arises. However, the most reliable and guaranteed way to reduce stress levels is to use the Plague Doctor (see below). Stress is what remains from the original game. As always, you should inevitably monitor your stress level and look for ways to reduce it. Characters who have accumulated an excessive amount of stress (50% or more) seem to be more likely to make mistakes during combat. Stress management is perhaps the most important thing to pay attention to in Darkest Dungeon 2. Don’t worry about your health – better monitor your stress!
The original Darkest Dungeon was a challenging game that took party playthroughs and harsh punishments from old RPGs and refreshed that formula with dark surroundings and a unique combat system. Darkest Dungeon 2 borrows many of the fundamentals of the first game while introducing new mechanics while maintaining the traditional roguelike progression. Below I have collected a few tips and tricks related to functions and mechanics that you are not really told about. Moreover, at the time of this writing, half of the content has not been translated into Russian at all. What you need to know before starting the game
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A guide to the basic mechanics and functions of the game, an analysis of the abilities of the starting four and tips for the passage of Darkest Dungeon 2Īt the time of writing, Darkest Dungeon 2 is in Early Access on the Epic Games Store. The early stage is limited in the story, not all acts, bosses and enemies are available, but many of the basic mechanics and foundations have already been laid and will remain unchanged until the release of the full version. This guide will be devoted to the analysis of the main functions, tips for passing. We cannot provide a step-by-step guide on how to complete the entire game, as much of it is based on procedural level generation, random encounters, and so on.